Out of reach in 3D mode, players can toggle the camera to a top-down view, press the crush button to flatten the stage, and then simply walk across. Undo the crush when you reach your destination, and you’ll find yourself all the way on the other side of the level, suddenly able to reach previously out of sight marbles and trophies. Thankfully, the developers have introduced a brand new (and not very subtle) hint system, which ensures, at least, that players are able to move on when certain puzzles prove too difficult - which they inevitably will. There’s also a smattering of new levels - though not enough to entice owners of the PSP original - as well as StreetPass functionality, which enables players to exchange gifts and coins - assuming, of course that you’re in the vicinity of another Crush 3D fan. Other than a rather limited and lacklustre selection of new levels and StreetPass features, it also offers very little in the way of brand new bonus content, making it difficult to recommend to anybody familiar with its PSP counterpart. read more
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