Archive for December, 2007

PSP News - Why you won’t find Ruby in PSP games any time soon

Saturday, December 8th, 2007

I have seen a lot of blogging about > Lua for game development but not much on Ruby - but I’m afraid I have > strayed too far from the original topic at this point. I use it just about any time I need to munge some text around - like how people used to use Perl I guess. It goes away quickly when you start looking at a full 3D arena, textures, individual player models, heads, skins, and plenty of audio assets. I know plenty of developers who’d love to do some in-game Ruby scripting. Basically, between goals (in basketball), things need to happen to make the game seem professional, or make it resemble a TV production. My current pie-in-the-sky goal is to get a D compiler to emit MIPS code. read more

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(PSP News) Disgaea: Afternoon of Darkness ( Review ) (EuroGamer)

Tuesday, December 4th, 2007

Time to watch the DS fanboys march onto the board declaring that the psp still has no good games. I’m discovering all the magic I felt when I played the original - time is the best test of a classic. I’m more pro ds than psp, but to say disgaea is a copy of fire emblem & advance wars. And if the female time mage isn’t the cutest sprite evah, then I’m good at chaining geostones (I’m not). What I love about the game most is not just its flexibility but the way it actively encourages you to bend the rules - beating the crap out of the Senate or creating ridiculously powerful items in the item world is encouraged, and as mentioned the game allows a lot of nefarious advantage-taking in terms of the definition of a “turn” in-game. The beauty of Disgaea is that although it has incredible depth, you don’t have to understand it all to have great fun with the game anyway. read more

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The first PSP independent online gaming network!- About: PSP News

Sunday, December 2nd, 2007

Well, a group of enthusiasts have set up this Xlink Kai online gaming network, so that you can connect your PSP (and DS) game session with players around the world via your PC. We’ve started hearing that the network would get set up a year ago, but nobody has really tried that out on the PSP until PCI started selling the first WiFi adapter that officially supports Xlink Kai. First you would need an account on the Xlink Kai gaming network (which is free for the mean time), you would also need a WiFi adapter on your PC that supports the Xlink Kai. Log in to the Xlink Kai network, choose the gameroom you want to join on PC, start an ad-hoc-mode session on your PSP and the device would recognize it as if these people are sitting right next to you. The testers tried playing MHP2 (Monster Hunter Portable 2) online and everything worked just as expected, at some point there were 2500 people online in the gameroom, and when ever somebody comes in, they will show up on the PSP screen (top picture). read more

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