PSP Review - 'Neverland Card Battles' - WorthPlaying.com- About: PSP News

It takes a lot of strategy to bring down these behemoths, even with your army of card monsters and available spells, and it can start to feel every bit as daunting as felling a Colossus in Shadow of the Colossus , especially when they have abilities that have the potential to make them practically invincible. Even the second enemy, Shaia, can be almost impossible to damage with your normal cards thanks to her “first strike” ability, which tallies the damage she deals before her opponent gets to strike and allows her to kill anything with low health before it can touch her. It’s true that once you have a good selection of cards, you can make decks for almost any occasion that start to stack the odds of any draw in your favor, but for the first dozen battles or so (actually, for the entirety of the story mode), your card selection is, well, not so hot compared to your opponents’. Once you start getting lucky and racking up some comparable cards the game takes on a whole new dimension, but until then you have to lose, lose and lose, waiting for a lucky chance to corner your opponent and pummel the daylights out of him. It’d certainly be nice to go up against a flesh-and-blood human being, with his own strategies and foibles, but it’s an experience that almost no one will ever know, and most people will have to settle for the confusing but complicated AI. read more

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