While playing through RFOM I had discovered a few elements that I thought were great story hooks — things like the Cloven, or the fact that we never saw any female Chimera, so I spent some time talking to Ted Price and the guys at Insomniac, pitching ideas I had about where we could take the Resistance story on the PSP. The PSP game is probably a little more “intimate” — if you can use that word on an experience where you’re blasting the hell out of aliens — because the game focuses on the personal story of a new character we created — a British private named James Grayson. We’ve taken the aiming system that we refined in Logan’s Shadow and Dark Mirror, and we’ve simplified it into an aim assist system that we think is pretty revolutionary on the PSP — we wanted to make the game as easy to play as we could by reducing the reliance on using the four face buttons to aim — but at the same time, not take away the sense of “skilled” shooting that a game like Resistance provides. We don’t want the game to get repetitive, so we break up the pacing of the game play, we add new challenges, we create unexpected story hooks, we give the player reasons to look around, we create areas where they have to use their heads as well as their weapons. read more
Technorati Tags: game, psp, resistance, mdash, games, story, psp news
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