I have seen a lot of blogging about > Lua for game development but not much on Ruby - but I’m afraid I have > strayed too far from the original topic at this point. I use it just about any time I need to munge some text around - like how people used to use Perl I guess. It goes away quickly when you start looking at a full 3D arena, textures, individual player models, heads, skins, and plenty of audio assets. I know plenty of developers who’d love to do some in-game Ruby scripting. Basically, between goals (in basketball), things need to happen to make the game seem professional, or make it resemble a TV production. My current pie-in-the-sky goal is to get a D compiler to emit MIPS code. read more
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