The seminal rhythm game makes its PSP debut with a chunk of new content, but the gameplay hasn’t quite withstood the test of time. So it’s a bit curious that PaRappa would see a release as a proper $30 PSP game as opposed to a cheaper PlayStation Network download, which has been the case with several other notable PS games. The added content in the form of a tacked-on multiplayer mode and some downloadable remixes isn’t enough to justify the price tag either, so what you’re left with is an overly expensive curiosity from the past that probably won’t hold your attention for terribly long. The timing of some of the button presses is brutal (especially when you’re trying to hit the PSP’s trigger buttons in rapid, yet precise succession), and it’s sometimes difficult to gauge the timing of long strings of buttons that actually take up two lines instead of one at the top of the screen. The one nice thing about PaRappa is that you can go back to each stage after you’ve completed it to show off a bit, essentially freestyling by pressing buttons multiple times and changing up the flow of things. The gameplay isn’t capable of engaging players the way it used to, and the new features aren’t enough to justify a $30 price tag for a decade-old PlayStation game. read more
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on Friday, July 20th, 2007 at 7:37 am and is filed under PSP News.
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